(embed) https://www.youtube.com/watch?v=dOLPl_CmjYc (/ embed)
It was in 2010 that we wrote Facebook The sequel to the turn-based strategy game UFO: Aliens was expected, which "came to be so close to playing X-COM magic, falling short mostly because of what must have been a painfully small budget" by the end d & # 39; any. He missed that mark, badly, and finally faced it in early 2012. And then, nothing.
I think it’s reasonable to say that once most games have lagged behind in a decade, there is a natural tendency to cancel them out, as Redditor Yonzy did. "I've been waiting for this game for months. The lack of updates made me think I was dead," they wrote in, eh, April 2012. In this case, however, it became: 11 years ago, UFO2: Extraterrestrials came out today Steam.
UFO2 is a completely 3D game that, like yours X-Com: UFO Defense inspiration, combines global strategic management with turn-based tactical combat missions. You will fight various aliens in various destructible environments, research new weapons and technologies and develop an elite combat force whose soldiers will be more and more capable as they gain experience, unless they get lost in battle, it is clear.
The price is amazing: it costs $ 35 / £ 28 / € 30, which is tremendously high for a very independent XCOM clone and, in fact, makes the extensive XCOM: Enemy Unknown more expensive. It currently has only five user reviews on Steam, but four of them are positive, which is a solid percentage of winners.
What’s more interesting, though, is the question of how the release date went from “late 2010” to “mid-2021,” long enough for two sequels to beat it. i a spinoff. Unfortunately, there isn't much information on this front: in response to a Steam user who asked why it took another ten years to finish the game, developer skalisko wrote: "MONEY?"
I guess that’s a fair answer. You can learn more about UFO2: Aliens at ufo2extraterrestrials.com, which, I say affectionately, also seems something out of 2010.