(embed) https://www.youtube.com/watch?v=E3Huy2cdih0 (/ embed)
Following Elden Ring’s revealing epic trailer, game director and CEO of FromSoftware, Hidetaka Miyazaki, has given his first detailed interview about the game. You can read the document here is something complete at IGN, but we’ve picked out some of the most interesting things Miyazaki said below and what they could mean for the game.
Players can summon the spirits of dead enemies
Apparently, there is a "collectible" aspect to the spiritual call, and Miyazaki expects players to discover some that suit their style of play or just look great. Miyazaki says, "… we also have a number of (alternative) elements, such as being able to summon the spirits of dead enemies and use them as allies in battles."
We're not sure what kind of rules apply to the system, such as how often you can summon and who you can pick up, but we don't have any dishonored Knight Pokémon.
And there are online calls
The blue ghosts seen in the revealing trailer were in fact NPC calls, but the online co-op is there: "Of course, at Elden Ring, you'll still be able to summon mates to play co-op."
PvP is not mentioned yet, but fingers crossed.
The player's character is a blank board
Normally with FromSoft games, although Sekiro was an exception, the player's character is already a fairly blank board, but somehow the board will be more blank. Miyazaki says, compared to previous Souls games, that they are "a little more of a blank board for the player to project."
FromSoft character creators are also always fun, so look forward to this one.
There are six main areas, each dominated by a character of no demigod
There is an apparent route designed through them, but "there are many different ways to approach each area. And there is a lot of freedom in the order in which it is poured into different areas as well."
Each area houses its own more traditional dungeon, where we will probably do the most traditional of souls. It is likely that King Arm (the gun boy and main antagonist of the trailer) is a demigod, a son of Queen Marika who rules The Lands Between. It will be a great encounter with the rest of the crew.
Stealth sounds exactly like Sekiro
Miyazaki explains what the secret worlds are like in Elden Ring, and it sounds pretty familiar. "You can bend over, you can sneak in and be detected less easily by long grass, for example."
And yes, back spikes are your reward for being especially hidden. There’s not much to add, other than that Sekiro’s simple stealth mechanics obviously seem like a good choice for an open world adventure.
It looks like something a Mimic would say
"You probably won't find Mimics in the same way. It's a different world than Dark Souls, but we hope to give you some surprises, so to speak."
So you won’t eat a chest. But if there is no seemingly harmless element that names unsuspecting players, it will surprise us.
There is a kind of basic progression mechanics, but it is not the resurrection
Referring to the mechanic of Sekiro's resurrection, Miyazaki says, "We have a couple of items in Elden Ring, which come from a similar type of race." However, he assures the interviewer that it is not a resurrection, so we are curious to know what methods to subvert death thought FromSoft this time.
There is a classic concentration area, similar to Firelink Shrine
As with all modern Soul games, we have a home and a home to return to. The appearance of Elden Ring on a main center seems to be close to the center of the map, the place from which each of the six main areas branches. Suppose there is a place around Erdtree if that is the case.
There is so much more to find than the six main dungeons
In addition to the six dungeons, the open world of Elden Ring will have a "wide variety of catacombs, castles and fortresses" spread across the map. Miyazaki says they also vary a lot in terms of scale. We know what to expect from the big dungeons, so hopefully FromSoft has saved some of its weirdest surprises in optional companies.
There is a fast scrolling system
The fast trip is back, but we don’t know in what way. It makes sense, considering the great distances we definitely don’t want to retread a hundred times, even if the view is nice.
The personalization of characters and constructions is very deep
The progression sounds much more open than recent Souls games, with the ability to "freely exchange skills between a variety of weapons." Miyazaki says there are about 100 skills in total, which already have the mind running.
These skills are probably an extension of Dark Souls 3's Battle Arts system, which gave each weapon its own flowery signature. The magic system is also open to all characters, so as long as these 100 skills are different enough, Elden Ring will be producing more novelties than a Warhammer 40K figure painter who has no one to play with.
We will have more ways to heal ourselves, because the journeys will be much longer
"There are also more resources to regain health along the way, as you will fight for longer than before."
A notable trend in Soulsborne games was to be more generous with healing items without compromising on challenge. When Demon & # 39; s Souls launched himself into having enough grass (the healing object of this game) it was a nightmare, to the point that Fromsoft corrected it for being much more abundant, he designed the Estus system reusable by Dark Souls. So expect Elden Ring to be very generous with the healing juice, even while your heads kill you.
Resistance is there, but it is less important
Here's a rare one. Resistance, usually fundamental to second-to-second decision-making in the battle of Souls, takes a back seat. Miyazaki says, "We wanted it to be less restrictive and to contribute to that level of freedom more than our previous titles."
It's hard to know what can be done about it, but we're sure Miyazaki knows better.
Classical methods of delivery of knowledge CONFIRMED
It’s reassuring to know that FromSoftware keeps things subtle. Miyazaki wants to "preserve this sense that the player discovers things for himself and enjoys discovering the world both in terms of action and narrative for themselves."
Therefore, expect item descriptions. Many item descriptions. And to study the very good flat we saw in the trailer for a couple of hours. It’s best to get this art history title now, before January 21st.