This season, Bungie announced the return of Vault of Glass, the first foray of the first Destiny, remade by Destiny 2. And, as with all other Destiny forays, players have since tried to bend it to their will. through a series of speedruns and unofficial challenges. Now, after many, many attempts, a single player has eliminated the final boss of Vault of Glass.
Below you can see how it completes correctly.
(embed) https://www.youtube.com/watch?v=AdWLiCnIU1I (/ embed)
What makes this solo so difficult is that the encounter — in fact, almost every Destiny raid encounter — is specifically designed to force multiple players to work simultaneously toward a single goal. For Atheon, this means that half of the attack team is teleported to a different room to clear the oracles (red spheres), depending on the order given to them by the remaining teammates.
As a solo player, VoteforShifu must be in two places at once. He must be in the main hall to see the order in which the oracles should be destroyed, i in the side chamber to destroy them. Luckily, thanks to a certain weapon and a particular long-standing problem, this is somewhat possible.
By activating a finisher, an instant animation that you can perform with damaged enemies, moments before you teleport, VoteforShifu is teleported back to the point it was activated when the animation ends. This was previously used in the absurd completion of Queens Walk solo—The last section of the Last Wish attack.
While the finishing error of the glass vault doesn’t force you to complete the rest of the encounter bathed in a glitter of red jam, it’s harder to boot. This is because, to return to the side chamber after leaving, VoteforShifu must retrieve the relic that will clear a debuff that will slowly cloud his vision and also kill the doorman to open a portal between the two rooms. , all before the short finisher animation ends.
To do all this, VoteforShifu fires a round of Witherhoard, an exotic grenade launcher that creates a pool of pests that damage any enemy in it. By hitting the exact spot where it generates the doorman, it can kill it due to pre-fired AoE damage as it returns to the main room.
As an additional wrinkle, there is also the possibility of being teleported to a place that is not immediately within reach of the relic. Given the short period of time to end all of this, this would effectively kill RNG’s somewhat frustrating attempt at an already obscenely difficult challenge.
With the portal open, VoteforShifu can walk between rooms, confirming order and using Eriana's Exotic Vow hand cannon to shoot the Oracles. You can still dive briefly into the side room, due to the Lost in Time mechanic that cleans the computer if all players (in this case, one person) are out of the main room for any period of real time. .
Even apart from the complexity of the problem, there are also all the usual nonsense of the raid: swarm additions, head attacks, and the pressure of having to kill Atheon within four phases of damage to avoid a different instant cleaning mechanic. There is an incredibly tense moment towards the end of the third phase of damage when he is forced to fight to cover himself, his health becomes so low that a single stray bullet from a harpy would be the almost certain end.
It's also amazing how much switching weapons and armor needs to be done, modifying modifications and stats to ensure extra survival in some situations and additional damage in others. By changing the armor before the head damage phase, for example, VoteforShifu can increase the strength of your Titan to 100, accelerating its melee ability to more easily build the three batteries of the Roaring Flames buff to increase the damage caused by their melting grenades. It’s a reminder of the depth found in versions of Destiny 2, even if the game’s official challenges rarely require such a granular theory.
According to my account, using DestinyTracker to add the death of each solo instance VoG session, it took more than 1,600 attempts to reunite. You can hear them in his voice after Atheon finally comes down. It's a ridiculous demonstration of skill and patience, and a demonstration of the complexity of Destiny 2's raids, and how long some will go.