AMD has finally given some performance previews for its elusive FidelityFX Super Resolution technology (originally announced about a year ago) and seems to offer a significant increase in performance in the process.
FidelityFX Super Resolution, or FSR for short, is AMD's answer to the magic of Deep Sampling Super Learning, or simply DLSS. The Nvidia version uses AI to upgrade your games to higher resolutions without losing too much performance, but with the AMD version "you don't need to learn automatically to do this". Shots fired.
With DLSS offering performance improvements of up to 118% in some cases, FidelityFX is looking at a pretty high bar.
From what we’ve seen so far, FidelityFX offers four different scaling modes, with Ultra Quality mode giving you one more option than you usually get with DLSS. With this mode enabled, AMD & # 39; s The GodFall demo managed 78 fps over the native 49 fps. This represents a 59% increase in the performance of the Radeon RX 6800 XT from the 4K demo platform, with graphics set to epic and raytracing enabled. Not bad, but that just scratches the surface.
When we get to Performance mode, the climb is impressive. From this native 49fps, we see an increase from 3X to 150fps. And there are no noticeable differences in the fidelity of the image side by side.
When AMD tested the same game on predefined epic graphics with an Nvidia GeForce GTX 1060 at 1440p, the FSR quality mode managed to increase the game’s frame rate by 41%, from 27 fps to 38 fps.
Of course, DLSS only works with RTX cards, which means that AMD has removed the extra GPU performance from its competitor in a way that Nvidia cannot. Awesome work.
Being an open source technology, FidelityFX works on a much wider range of GPUs and CPUs, including that of the competition. AMD promises more than 100 compatible graphics chips, but there is one problem: not all games will be compatible.
Developers will have to work with AMD to employ the technology, though at least the open source nature of the technology means it should be easier over time. According to AMD, there are currently “more than ten gaming and engine studios” on board by 2021, though it’s unclear in what proportions. Hopefully, more will follow and players will even be given the opportunity to suggest in which games they would like to see it work, in the AMD site.
Obviously, they are all selected demo numbers, so we’ll have to wait until it comes out completely to know for sure the power of technology in practice, on June 22nd. But we can't wait to be careful. that FSR can deliver.