Battlefield Portal is instantly the most exciting part of Battlefield 2042

Battlefield portal is instantly the most exciting part of battlefield 2042

(embed) https://www.youtube.com/watch?v=q4qWMcQfOCc (/ embed)

The potential of & # 39; goofing off with friends & # 39; of Battlefield 2042 has just come out on the charts. Today, EA has unveiled Battlefield Portal, a way to create, share and play custom Battlefield game modes. It’s not a map editor and doesn’t open the guts of Frostbite to modders (it’s a web tool, in part), but it seems powerful enough to create some kind of pretty wild custom games. 128-player knives against defibrillators? For sure.

The icing on the cake is that Battlefield Portal not only lets you joke about things from Battlefield 2042 – it also includes a selection of maps, classes, weapons, and vehicles from Battlefield 1942, Battlefield Bad Company 2, and Battlefield 3.

Essentially, Battlefield Portal (which is included with Battlefield 2042 as one of its three main modes) allows everyone to create custom Battlefield sessions and invite friends or the public to play any weird custom game modes they've created. You can equip a 32-player team with World War II K98 rifles and have them fight a single team of 2042 specialists.

That would be pretty easy to install, even, and the tricky part could only be attracting players. However, you can play in any mode with bots and they will do their best to make sense of it. Or you can design a specific mode to play against the bots, with friends if you want, that’s what makes me most excited. Me and some friends with lots of vehicles on the battlefield and an army of robots? It seems like a great use of time.

To back it up a bit, there are two main parts to Battlefield Portal:

  1. A kind of "server browser" where you can join custom battlefield modes made by EA and other players, or start your own instance in a mode.
  2. A web tool where you can design your own game modes, modifying variables such as map rotation, weapon tuning, equipment size, vehicle availability, and speed of movement. There is also a logic editor where you can create more amazing rules, such as changing a random weapon in each player’s hands when a condition is met.

Earlier this week, I saw a presentation and spoke with Battlefield Portal senior design director Justin Wiebe, learning a lot of detailed details about what’s on Portal and how it works. These are the important facts:

What maps are there in Battlefield Portal?

At launch, Battlefield Portal will include:

  • Battle of the Bulge (Battlefield 1942)
  • The Alamein (Battlefield 1942)
  • Port of Arica (Bad Company 2)
  • Valparaiso (Bad Company 2)
  • Caspian Border (Battlefield 3)
  • Noshahr Channels (Battlefield 3)
  • All seven Battlefield 2042 maps

While they will be very similar to the originals, the classic Battlefield maps have been "rebuilt for the latest version of Frostbite" and are not 1: 1 recreations. Destruction has been added to the buildings. from 1942 Battlefield maps, for example.

All maps support up to 128 players. Taking so many people to Bad Company 2’s Arica Harbor seems absurd, but you can do it. It will be messy!

(Image credit: EA)

What weapons and vehicles are in Battlefield Portal?

Along with everything introduced in Battlefield 2042, Portal will include over 40 weapons and over 40 vehicles from Battlefield 1942, Battlefield: Bad Company 2 and Battlefield 3. Here are some of them. incomplete list of what will be available:

Vehicles of Battlefield 1942: Sherman, Panzer and Tiger tanks, Spitfires, Stukas, B-17s, stationary weapons and more.
1942 Battlefield Cannons: The M1911, Thompson, M1 Garand, MP 40, STG 44, Walther P38, K98 and K98 Sniper, Panzerschreck, Bazooka and more.

Bad Company 2 vehicles: M3A3 Bradley and M1 Abrams tanks, UAV-1 (remote control helicopter), Humvees and more.
Bad Company 2 Guns: M93R, G3, AKS-74U, M416, MP-412 REX, SPAS-12, M60, Type 88, XM8 and more.

Battlefield 3 vehicles: F / A-18, AH-64 Apaches, lots of tanks and light vehicles.
Battlefield 3 Cannons: The P90, DAD-12, A-91, AN094, M16A3, ACW-R and more.

There will also be more than 30 explosives and devices from the three games, including basic explosives, binoculars and the Battlefield 1942 wrench. There are mortar attacks, C4 and Bad Company 2 defibrillators, as well as EOD robots. of Battlefield 3. You can create an army of EOD robots and fight an army of The Ranger Robberies of Battlefield 2042 if you want.

(Image credit: EA)

How do weapons balance?

They really aren’t. An updated tuning is available for classic weapons, but you can also select "historical tuning" if you want the M1 Garand to behave more or less as it did in the original Battlefield of 1942. It's up to the fashion designer to deal with issues of Balance or imbalance.

Viouslybviament, a team with M1 Garands will have difficulties against a team carrying M16. A designer can make M1 Garands more deadly by increasing team damage multipliers, or simply let them have weaker weapons and make their team bigger, or give them some other advantage, such as more vehicles. or special appliances.

I’m told the fit of the vehicle will be a little looser, so the disparity between a Spitfire plane and a modern jet probably won’t narrow literally. We need to examine this when we can fly the planes around us.

(Image credit: EA)

How powerful is the mode editor?

There's no spatial map editor or access to Battlefield code or resources, so you can't redesign maps, set your own targets, and generate points or create new vehicles. It’s not entirely Halo Forge and you won’t build your own battle royale mode (specifically I asked if that was possible and the answer is no), but you can make some pretty wild sound modes. A couple of interesting features: You can change variables per team, make asymmetrical modes, and adjust artificial intelligence settings for solo and cooperative experiences to play with your friends.

Variables you can edit, as a small example, include class restrictions, weapons, artifacts, and vehicles, switches such as friendly fire, HUD visibility, and whether to allow early reloading, and numbers such as speed of movement and multipliers. damage to body parts. . For the rules of the game, you can use a predefined mode, such as Conquest or TDM, or create your own mode with the logic editor, which will allow you to trigger actions when certain conditions are met. “When a player manages to kill, he restores his health to the fullest,” for example.

The logical editor of Battlefield Portal. (Image credit: EA)

Based on the tour I’ve seen, here are some potential designs you can try:

  • In 64v64 defibrillators vs knife mode
  • A VIP mode (teams only get points for killing a specific player on the other team) in which you start with a new charge each time you die
  • A way of snipers against shotguns
  • A "hardcore" mode without HUD, without player IDs, without science fiction devices and custom weapon adjustment
  • A mode in which there are no weapons, only vehicles
  • A PvE mode in which you and a handful of friends fight an army of robots
  • A 1v127 mode (out!)

There will be some limits to keep in mind so as not to crash the game: 128 players cannot be given an F / A-18 Hornet each. Disappointing, I know. (It was one of the first questions I asked.)

(Image credit: EA)

How will you play and share Battlefield Portal modes?

It’s like everyone manages to run a custom dedicated server with their map rotation and their favorite set of rules, even though of course you don’t really rent a physical server. Run a custom game instance on EA servers that stays active while players use it.

Therefore, on your personal Battlefield Portal "server", you can upload the rules of one type of game you have created or another. You can password protect it and invite only friends or leave it open to the public. As long as there is one person on the server, it will remain active and you can join them again. If the last person leaves, it is out of stock, but you can only start a new one and load the same mode the next time you want to play.

Wiebe acknowledged that it won’t be easy to get 127 more players in a mode you just designed, but noted that you can design smaller modes or use robots to fill your server until people show up (if they show up). I'm not entirely sure how random new servers will appear or if they'll attract attention without promotion, but the forum and Discord communities are likely to come together around the modes they like and keep their instances populated. This is what I imagine happens, at least if Battlefield Portal is successful.

(Image credit: EA)

EA will also include the official portal modes and the modes created by the community you want to highlight. The ones you can match like normal playlists, so they won't be as ephemeral as the games you play.

You can share your mode as code that other users can use to run their own instances, and also share it in an editable way via a web link if you want to let a friend modify it, for example. (Interestingly, you can use the web designing mode tool even if you don't have the game and can't actually play the modes you design.)

Simply put, it's the dedicated server and old-fashioned but scaled-down culture for the modern world of cloud hosting and the development of "no code" (a big Silicon Valley buzzword right now). It's not as unlimited as modding and managing servers, but it's easier for everyone to cheat.

(Image credit: EA)

I am particularly excited about the PvE potential. I don’t know I’ll ever gather more than 100 people to play in a great custom competitive way I’ve done, but I could get five friends in a stupid game where we fight World War II soldiers with F-35E panthers. With that in mind, I now have an added curiosity about Battlefield 2042 robots. DICE says they’re pretty smart, so I hope they don’t spend a lot of time walking face to face against the walls.

I’m more excited about Portal than with regular Battlefield 2042. Conquest is fun and all, but creating stupid cooperative games with my friends seems more fun to me. Ripple Effect (formerly DICE LA), the leading EA studio in the development of Portal, won’t say what future plans it has for the mode, but it doesn’t sound like it’s more advanced tools or more classic maps.

Battlefield 2042 release on October 22, 2021. Battlefield Portal will be present at the launch, as will the typical Conquest and Rush modes (labeled "All-Out Warfare" this time), and another mode, called Hazard Zone. , which we are still waiting to know more about. EA also said that an open beta version of Battlefield 2042 will be released in September.

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