(embed) https://www.youtube.com/watch?v=whAhYFsH9A8 (/ embed)
The Team 17 publisher has announced that it has signed Broken Roads, an upcoming isometric role-playing game set in post-apocalyptic Australia. The game is in development from the magnificent studio Drop Bear Bytes, which comes from Torquay, Australia, and the trailer manages to mention the beer in the first ten seconds, so it feels pretty authentic.
The post-apocalypse of Broken Roads is based on real-world locations and landmarks, and the bumpf press makes a lot of noise about its narrative ambitions and "the complex stories of Australia's survivors." The immediate comparison is the first Fallout games, of course: the isometric style, the turn-based combat, the post-apocalyptic theme, and the promise of big, difficult decisions.
But the great shadow of Disco Elysium also appears here, albeit in a simplified way, with a system called the Moral Compass.
This system will influence the missions, dialogue and development of the character and is based on four philosophies: humanist, utilitarian, Machiavellian and nihilistic. Players begin the game by answering a bunch of questions that lead to a starting point, and subsequent decisions will change your inner inclination, affecting the development of events and your relationships.
The game is individual and, while not entirely appealing, the "hand-drawn" aesthetic has a certain bucolic charm. It also goes beyond the service of a true post-apocalypse, with "a soundtrack composed of instruments built from everyday objects (to) help make the world of Broken Roads vibrant and alive." It seems a little weird that the guitars don’t survive, but the companions they are! Broken Roads is which will be released next year on Steam.