(embed) https://www.youtube.com/watch?v=ujdrQrBcrg8 (/ embed)
There are lots of games that will allow you to create fun weapons from pieces. But I don't think anyone has done it with as much style as Australian developer Ian MacLarty's upcoming extraterrestrial sandbox. Mars First Logistics.
Provoked Twitter this week, MacLarty’s next game will be a strong break from the wonders that sight offers The Solaris Catacombs. Using a toolbox with robot parts, you will have to adapt your own rovers to transport goods across the red planet, a cargo that has been carefully designed to be the largest and most inconvenient to transport.
Talking to Screenhub, MacLarty describes Mars First Logistics as a mix of Besieged and Mudrunner (though I personally prefer to think of it as Banjo-Kazooie: Nuts & Bolts meets Death Stranding).
"I've long been interested in making a great open world game where the landscape itself is an adversary," MacLarty said, citing how Mars First is writing landscape technology from a previous free game. , Red Desert Render.
There is also a clear look at Mars First Logistics. A desert painted with a flat, bold palette with thick outlines immediately reminds me of Sable, but there is a quality much more similar to that of toys in its parts and colors. I love how assembling the machine seems to leaf through the Lego instructions.
The first logistics of Mars arrives Steam some next year.