If Jason Jones is co-founder and creative leader of Bungie for a long time is famous for anything, it’s to try not to be famous. Since ending Halo 2 in 2004, he has mostly avoided prominence, rarely appearing in interviews or videos to advertise a rare new Bungie game like Destiny. As part of Bungie’s live event for the new season of The Lost Destiny 2, Jones sat down for a brief interview with Destiny 2 director Luke Smith to talk about his career and where he believes computers will be run for the next 20 years. It turns out Jones has strong feelings about the impending popularity of augmented reality.
Looking back at Halo 2, Jones marveled at how little he and the rest of Bungie knew about creating games compared to now, especially in how they set up a studio.
"Back then it was almost just that snowball running down, from people who liked our games and came to the company and then the snowball rolled a little faster. It was just a group of people. who tried to do his best, trying to recreate the feelings they had when they played games.You can get very far from passion and talent, but sometimes it makes things very difficult when you don’t consider the organization of the team, product design in relation to the resources and time you have in. It made Halo 2 super challenging for many reasons.
“The past Jason used to say to me,‘ you’re an idiot, we were thinking about all these things! You just had to learn! "But when I look back, I wasn't thinking about these things. I was just thinking about the game. But I think my past self isn't that sharp. Every year we've learned so much."
Thinking about how people work together at Bungie is clearly a key thing for Jones now, and it seems like a lesson he learned the hard way during the making of the first Destiny, which had a famously difficult development. Halo 2 did the same: when he recalled a time when he heard two Halo fans talking about the game, he spoke of the pride of creating an “experience that wouldn’t have existed without you bleeding buckets of blood in any code or design ”.
Jones did not delve into Halo 2 months of crunchy, but he did talk about making Destiny, specifically, learning the importance of having someone on the development team who is evaluating what’s missing from the team and making sure everyone communicates and making sure their dreams design are compatible with reality.
Jones said he saw the development of the game as "a timeline and a timeline," and those limitations once irritated him. “But God, embracing all of these things is something that will be at the center of everything you do in the future,” he said. I think it makes sure that everyone on the team has an objective understanding of reality and does everything they can to fix it when that’s not true. I didn't understand it when I started Destiny 1. Destiny 1 made me understand. "
Still, Jones was not totally in his past self, saying he was impressed by some of his work for the original Halo he recently discovered.
"I look back and think 'that guy must be a fool' because you look at everything I've learned this year. In Halo 1 I didn't know anything," he said. "But I found one of my Halo 1 notebooks. That guy wasn't an idiot. There are things I didn't know, but there are a lot of very interesting explorations and thoughts and possibilities that didn't end up in the game there. So I don't know what to do with it. I think I've learned a lot, but when I come back I'm amazed at what's going on in my mind. "
Jones has been a developer since the early 90s; he first programmed an online-only game that required unusual marking engines at the time, then followed it up with a first-person shooting adventure called Pathways Into Darkness. After that, came Halo's predecessor, Marathon. For years before Bungie publicly announced the fate, Jones was secretly working on the game, with the goal of creating a massive multiplayer shooter with a shared online universe.
Evidently, Jones has long been fascinated by what gaming technology is capable of and seems convinced that augmented reality will inevitably replace screens as we know them today.
"The RA will be the one to move the mobile. I'm so sure of that," he said. "I'm so sure we'll all wear glasses and all the TVs will go to a landfill, all these companies will stop working, all the cracks in our roofs will be fixed so many people will end up with virtual pets and windows at the Taj Mahal and the Eiffel Tower. 20. I think it's going to be a lot sooner than that and I think it's going to be really interesting. get the iPhone out, things people said they wouldn't admit they had in their hands a piece of sunshine that would change the world; what people were saying was ridiculous. People will do it again. "
Jones also speculated that becoming ubiquitous AR will ensure a long-term need for personal computers or other high-performance devices, rather than anything that moves to the cloud. Of course, there will still be cloud computing, but RA will require high framerate performance that will work better with local devices than transmission.
And the games? As a first-person shooter, he doesn’t seem too worried. Which is probably good, considering Bungie has another game apart from Destiny 2 in development.
“I don’t think there’s a new series of games that can just happen in AR,” he said. "There definitely won't be. But I think in a lot of cases what will happen is that people will throw away the TV and have a much bigger TV (through the glasses) or go to fully virtual space that has a bigger screen. They could play board or strategy games in a different way, but I think people will always play first-person shooters with some sort of input device in a virtual window of their field of view. a lot of things we’re great at don’t fall for that. ”