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After the fun but focused Northern Lords DLC of Crusader Kings 3, we are now getting the first big expansion, which includes things that most nobles should be able to enjoy, even if they are not Viking persuasion.
Royal Court, announced during the PDXCon, leans even more into the fantasy of being a medieval ruler, offering you a physical throne room, a visual representation of your power and legacy. To get one, though, you have to be a full-fledged monarch. Dukes and not even small kings and queens are allowed.
There are cosmetic flowers, so you can expect a more pleasant-looking throne room if you improve the quality of life of your court and you can also commission artists and puppies working on your projects, which you will be able to show. . But this is also your home office, where a lot of work will be done.
Vassals and other members of your court will come to your throne room with their problems, waiting for the big cheese to solve them. They can be important issues that will help shape the kingdom, but you will also have to judge small personal disputes.
Having a striking throne room is connected to the task of being a monarch through a new system: greatness. You have to toss the bag of coins to make waves, increasing your personal greatness to show how powerful and rich you are, which in turn can serve as a weight that will be very useful to you during diplomacy.
You will find food tasters, entertainers, antique dealers and all sorts of people in your court, as well as a court guardian who will teach you new languages, in turn reducing the foreign penalty for dealing with other cultures; it is very useful if you find yourself ruling over a foreign land full of people who probably rightly think you are breastfeeding. Learning a language is a scheme that naturally causes twists and turns as rivals try to sabotage your efforts or march in random directions.
Language is just the tip of the iceberg which is the improved culture system, which now has a little more in common with customizable religions. All cultures have an ethos that reflects their general values, such as being spiritual, which makes it easier or harder to adopt new traditions. Your culture will end up having many traditions, which come with special effects that concretize your people, such as being able to grow in harsh conditions or being great at fighting in the desert. Some already exist, but they are good hidden. As traditions, they are clearer and you can choose which ones you really want. In addition, there are cultural pillars, such as language and cultural dress, that have aesthetic and playful ramifications, especially when it comes to diplomacy.
Because it’s a basic system, the culture review will be a free upgrade that will come alongside the Royal Court, but there are specific features, such as hybrid cultures and cultural divergence, that you’ll need to explain. Hybrid cultures reflect two cultures that come together, in the way that the Normans looked like Vikings, but then adopted the French culture and language. Alternatively, some cultures may be divided. You may not be the boss of your culture, so you can abandon your traditions and create a new one where you are the boss. Both can happen dynamically or you can sign up.
There is no release date yet, but Paradox says the team will show more in the coming months.