Death's Door reaches more than 100,000 players in its first week

Death's door reaches more than 100,000 players in its first week

Zeldalike Death & # 39; s Door has reached more than 100,000 players in its first week, according to developer Acid Nerve. It's an impressive feat for the little corvid action adventure, as most standalone games don't attract that kind of player base at launch, and the first month of a game is usually the best, let alone the first week.

Acid Nerve posted a celebratory tweet yesterday along with a recognition trailer, thanking everyone for their "support and love."

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Luke Winkie was clearly seen in his review for how Door of Death packed in detail without stopping for too long: “It’s as if a grand entrance to a general canon [full of quirks, humor, and wonderful attention to detail] is miraculously miniaturized to fit lunch breaks. "Forty days. Maybe the big video game sagas don't need to be capitalized and big open worlds. Maybe all it takes is a transcendent environment."

It's nice to know that the atmosphere is, in fact, transcendent, after its aesthetic had so much of an impression in the Devolver Digital showcase at E3 last month. I know I'm tempted to do it only for this piano loop shown only in the trailer — my real weakness in video game soundtracks — but I've seen a good number of people convinced to play it after learn that cut the signs in half also cut the readable text in half. It is a very tidy detail.



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