Developer Respawn shares the reason for Wattson's awkward animations

Developer respawn shares the reason for wattson's awkward animations

Respawn's lead animator Moy Parra recently took to Twitter to explain why Apex Legends character Natalie & # 39; s Wattson & # 39; Paquette, has his weapons "a little awkward" in a fun backstage video.

Parra explained that Respawn wanted Wattson's animations to communicate that she is not used to handling weapons. To achieve this, Parra's niece, who had never held a gun, made Wattson's motion capture "and we wanted to capture that natural innocence in all of Wattson's motion games."

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The video shows a parallel comparison of the original motion capture performance and some of the animations used for Wattson, including Wattson running with his weapon in his arms like an American football player.

In response to the video, Parra added, "Much of our direction was: don't try to play a character, be yourself and we'll find Wattson together."

At 22, Wattson's character is one of the youngest in Apex Legends, but he's also not very combative in both his background and style of play. As the daughter of an engineer, who later took up engineering as a special interest, her toolkit is based on a defensive game based on electricity.

Wattson also received a “big fan” recently at the upcoming Genesis Collection Update new characters revisiting old locations from the original Apex Legends release. "Wattson can now place more than one Nessie on the map at a time with his emotional Epic." In fact, there may be even vint Nessie folds on the map at once.

You can learn more about how to best play Wattson’s characters (and all the other Apex Legends) in our guide.

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