We played Diablo Immortal, the controversial mobile spin-off, in December during a technical alpha version, and found an action RPG that was amazing fun to play on our phones. Diablo Immortal was expected to be ready for release sometime this year, but Blizzard announced today that this will not happen.
Diablo Immortal "is scheduled to launch during the first half of 2022, which will allow us to add substantial improvements to the entire game," Blizzard wrote in a Press release.
According to the announcement, the delay will allow Blizzard to incorporate comments from alpha technical players to make PvP content as the "most accessible" Fight Cycle and PvE content as the "most attractive" Heliquary. Immortal is also receiving assistance for the driver. "These changes will be implemented in the future, as we plan our next beta testing milestone," says Blizzard.
Here are some of the changes you should expect from Diablo Immortal when you're done cooking:
- The Helliquary system now has PvE raids for up to 8 players
- Rewards are being adjusted to be "more engaging and rewarding": "For example, as long as you accept 4 rewards, they will all be for the same area."
- Challenge Rifts will reward exclusive upgrade materials to make them more useful
- The PvP battlefield looks like it could have a big overhaul as Blizzard evaluates "making matches, getting rankings, class balance, time to kill, and other definite elements."
- Players with higher Paragon levels (earned after hitting the maximum level) will be able to win more powerful objects on higher difficulties
- Blizzard adds an extra XP gain for players who play less often and replaces its weekly XP cap with "a global cap that increases over time."