Hollywood director Neill Blomkamp is venturing into the gaming world and working on a great multiplayer shooter.
Blomkamp – the mastermind behind Chappie, Elysium and the excellent District 9 – has joined the newly formed Gunzilla Games as the chief visionary officer. He will be working on an AAA multiplayer shooter without warning, working with the studio to define the overall design, storytelling, audio and more of the game. Blomkamp he told IGN that his role is "an egalitarian version of being a film director," saying that he will "bring directing skills" from his films to the "aesthetics of the game."
Technically, it’s not Blomkamp’s first foray into games previously directed Conviction, a short film for EA's Disappeared Mood. He also intended to direct the Halo film which, unfortunately, was preserved before he ever saw the light of day. However, this is the first time he has developed the game, and in discussing some of the differences, Blomkamp said that, unlike film directing, "it doesn't act as a point guiding the creative team." and adding games requires you to be "integrated into the computer in a real way".
I'm really excited to join @GunzillaGames !!!! https://t.co/j0GsalxY14July 20, 2021
“I can come up with a very definitive point of view, but it has to work on two levels,” he said. "It has to be accepted by the larger team as the right creative direction. And it has to be, in the first place, something that can be integrated into the architecture of the game in a way that is beneficial for the game ".
Blomkamp says he hopes to create “a more compelling and incredible world to bring down the player” with the contribution of his narrative and directorial efforts. When asked if he could compare his role to what George R.R. Martin plays the next Elden Ring, Blomkamp replied "you're thinking the right way." He also said he has been a big player for a while, considering Remedy's Control to be "very fascinating" and that he would also be interested in exploring a "science fiction scene of the near future" for the Gunzilla shooter.
It doesn’t give much more about the project than that, though it seems pretty distressing making the move from player to game developer. Blomkamp is an ace director, and I hope he can come in and find a way to express some of that talent in the shooter format, which can sometimes feel tremendously stagnant.