I'm not sure who was expecting a Hades sequel from developer Supergiant anytime soon. But while the co-founder and designer of the studio, Greg Kasavin, hasn't completely ruled out the idea, it's probably not worth making plans for a future trip to the Greek underworld.
Talking to NME, Kasavin explains that the team is still neck to neck in Tartarus (the PS4, PS5 and Xbox ports will arrive later this month) and has barely started thinking about his next project.
“We’ve never known in the past what’s to come,” Kasavin explains. "We never plan our next game until we finish what we are currently working on. And I think part of the reason is that there is a little superstition for our team because we want to make sure we are fully committed to what we are. currently working instead of, you know, counting our chickens before they are born. "
Historically, Supergiant has never returned to any of its fantastic settings for a sequel. And, as a long-term studio fan, it’s always been exciting: Bastion couldn’t have prepared me for Transistor, which is totally different from Pyre (the best of the lot). Following Hades with a Hades 2 would be almost a shame.
And yet much of the underlying DNA can be traced from game to game. And just as Hades retains elements drawn from Pyre’s storytelling and Bastion’s draft, you can expect the next Supergiant game to have a bit of Hades, even if Zagreus is nowhere to be seen. .
"The atmosphere of our games, the way in which the narrative and the game experience interact and are harmonious, the focus on the narratives based on the characters, the attention to the works of & # 39; art and music are things that will stay in. The way we let you play the way you want to play, without sticking with a single style, that's all that has mattered to us in all our projects and, I imagine, we will continue worrying about it, with what we proceed to do. "
That said, Hades was obviously a huge success of the studio, we loved it. our review, and so did a group of GDC judges who called the Greek roguelike their game of the year, along with a bunch of other outlets. Whether it’s a sequel or a DLC, there’s room for Supergiant to continue to immerse themselves in the mythology they’ve built around the roguelike.
But we spent enough time in the house of Hades. I’m ready to know where Supergiant can take us.