As a sensible Starfleet engineer, Frontier has once again found himself up to his neck in the maintenance axes of Elite Dangerous: Odyssey in an attempt to rig the ship in disrepair.
Elite's latest expansion came in a deplorable state a few weeks ago, so full of mistakes and problems that Frontier boss David Braben felt compelled to apologize "wholeheartedly." "for Odyssey status at launch. Since then, the studio has been working hard to correct the expansion, releasing a strong 5GB update full of bug fixes last week.
Now, Odyssey gets a second maintenance patch, which this time reaches 3.5GB a little smaller. The game patch notes shows a list of bug fixes, from AI fixes to planetary advances, a broad rebalancing of game audio, and a lot of changes in lighting, user interface, cosmetics, and more .
Fixed a particularly painful issue that prevented scouts from tracing routes that contained neutron stars (the ship's overload of these stars will allow you to jump far beyond your normal range). It would have been a good solution before I decided to end a 20,000 light-year journey through the galaxy, but thank you, I guess.
These upgrades take a step back in the return of the Odyssey in the form of a ship. But it doesn’t solve the most fundamental problems that have been visible since the alpha of the expansion, which is that much of the FPS missions, activities, and scenarios are just a plan.
Landing on planets and making footprints for the first time still feels phenomenal. Do you travel to the heart of the galaxy to have a sudden shooting under a different sky? Not so much.