Elite Dangerous: Odyssey is about to completely rework the way the immense space simulation renders the planets. But if you don't buy the expansion, you'll be separated from these strange new worlds, effectively splitting the game's worlds in two.
Currently, players with the Horizons expansion can touch and roll planets without an atmosphere. He had assumed that this feature would pass to Odyssey, letting them touch the new versions of the planets, which have been meticulously reconstructed with many more geographical details, organic flora and atmospheric effects, less the ability to go out and explore on foot.
But in one compatibility post on Steam, Frontier explained that there will indeed be two versions of each world once Odyssey is released. Expansion owners will see the newest geography, while Horizons players will be trapped in existing low-fidelity worlds. Almost this means that players will be separated by editing. Odyssey owners will not see Horizons players on their planets unless they deliberately disable the new content of the Elite launcher.
This dimensional division will not last forever, keep in mind. Frontier notes that once the console edition is released, it wants to bring Horizons and Odyssey players together in the new worlds. Drivers who have not yet purchased Odyssey will be able to play and drive as usual, but will not be able to get out of the cockpit or approach the new atmospheric worlds of the DLC.
Elite Dangerous: Odyssey will be released next week. Andy and I could have our suspicions about everything, from his Lifeless NPC a surprisingly half-cooked title functions, but the views of their magnificent new worlds more than make up for this joke. It is a pity that these prospects are locked behind a price for at least the next few months.