(embed) https://www.youtube.com/watch?v=Wy_rW95WtmA (/ embed)
The most popular colony building games, such as Rimworld or Banished, are flat. Plan! There are really no buildings, no buildings down, just to the sides. Well, here’s an addition to the formula: Going Medieval, ready for release next month, has an emphasis on the voxel building game in making castles and fortresses, preserves, specks, curtain walls, battlements and the like.
There are no baileys. He is not a bailey to be seen.
It's an alternative story in which, instead of wiping out a smaller part of the world's population, the Black Death wiped out 95% of it. Therefore, the repopulation of the world continues and the colonies of people are put against the probabilities of reliving the world. Aside from the vertical building, the unique real thing of Going Medieval seems to be a bit of a simulation of society. There are a couple of competing religions and other settlements on a larger regional map, though there aren’t many yet.
Otherwise, it has the things that are expected of a colony builder: the moods and personalities of the people, they have vital skills, the wolves and the bandits attack them. Going Medieval is largely based on Rimworld (some elements are almost identical, really), but I wish it had its own personality rather than early access.
He builds a multi-storey building with mud, wood and stone. Your villagers will have needs, feelings and agendas shaped by the world and its history. It is up to you to maintain its content and common sense. Wishlist: https://t.co/IYi1WYm5wz Join the discord: https://t.co/ouyuwKd66C#indiegame pic.twitter.com/5GCfCr8NECMay 22, 2020