https://www.youtube.com/watch?v=Oxs05bjCzkU [/ embed]
There’s a bit of dancing you have to do in any Halo game when you want to hand over a sniper rifle or rocket launcher to a teammate. You want to look for another weapon on the ground to change it, exchanging what you have in your hands for any rubbish nearby. And if there’s nothing nearby, well, everyone gets stuck with what they have.
This ends in Halo Infinite. After 20 years, Halo has added a "drop weapon" button.
In a preview of the upcoming Halo Infinite technical preview, developer 343 Industries showed a wide variety of options in Infinity PC settings, including key bindings and graphics switches in abundance. But it really caught my eye: an option to link "drop gun" to any key you want.
"It's been a lot of fun to use, especially when you're playing with less experienced players, you can secure them rockets and deliver them and play with a powerful weapon that they wouldn't normally get." says Sam Hanshaw, producer of live operations.
"Dare we say that maybe it's the end of betraying your teammates to take sniper? Possibly?" community director Brian Jarrard jokes.
It seems like a small feature, but I can see the guns falling making a significant difference in combat. At the very least, it removes a limitation that players have been working on for a long time. The tech preview stream did not show which controller buttons the default weapons for console players are thrown at.
Halo Infinite looks deeply configurable, with a FOV slider, options to center your weapon on the screen, even an option to turn off the "speed lines" that appear on the screen when you sprint. You can choose from a range of colors to define the outline around teammates and enemy colors, which will be especially useful for colorblind players.