I'm not sure why a hexadecimal map attracts me instantly, honestly; perhaps it is a reminder of the old D&D campaigns of my teenage years, where world maps were drawn on hexagonal graph paper rather than on a grid. I think hexadecimal maps have only a bit of wonder and mystery.
So when I see a hexadecimal map in a game, I'm always interested, and that triples what is shown in the Hexoplanet trailer. Because, go. It is beautiful.
(embed) https://www.youtube.com/watch?v=bXholpb1tCw (/ embed)
In Hexoplanet, which is being developed by artist and engineer Max Gittel, "you take control of a robot civilization that has recently achieved self-awareness and needs to prepare a new planet for its owners, humans. ". As in games like Factorio and Satisfactory, they gather resources, build factories, produce products, manage logistics, research technology, and transport materials on the map to where they are most needed by trucks, trains, and ships.
It sounds funny, but most of all I’m scared by how beautiful this hexy world looks. In fact, I think it’s the most beautiful hexagonal world I’ve ever seen. Swampy wetlands with lily dolls, small masses of ice floating off the coast, wheat fields, poor trees, hexagons stacked to form plateaus and mountains, as well as very beautiful play of shadows and atmospheric effects. Even the heavily industrialized areas somehow look beautiful, with small smokers pumping adorable clouds of pollution and cargo ships stirring murky brown waters.
And maybe there’s more than a beautiful hexadecimal world and a resource management network. At the end of the trailer, the self-replicating bot no. 392094343 looks at the arm tag, which says Human Property, and then looks up at the sky. Maybe we are in a small robot revolution?
Hexoplanet is currently in development, with a "scheduled" release next year.