Crytek says its solutions for Hunt: Showdown have been "a big improvement."
The underrated battle royale has long suffered a frustrating record of success, especially in close combat. Numerous Reddit and Steam posts over the years have pointed out how prey is not recognized, even when blood splatter animations are played to indicate success.
Crytek originally addressed the issues of the game with the success record in February 2019 with a long and technically strong block entrance. It detailed how stroke logs work, essentially by the server predicting the shot with favor tilted toward the shooter. However, it has not necessarily worked this way thanks to issues such as desynchronization and latency. Crytek said it was beginning to collect data to identify problems, as well as looking for ways to improve the "success validation system" so that it is forgiving enough about the out of time that it does not invalidate legitimate catches, but strict enough. they don't. " do not open the game on the farm ".
Not much was said after that, but in early 2021 there was an influx of players who reported problems with the record of success. Crytek said the "rise in file logging problems" was noticed in a blog post offering its first major update on the problem in more than two years. Apparently, the crux of the problem comes from the game thinking that whoever fired was dead.
Success Log News 🔫Hit-irrigation has been a recurring theme in our community. Today we take a closer look at what we have changed and what we will do in the future. Read it now: https://t.co/Mv0bjPK7oT pic.twitter.com/c1GhqyfYmBJune 30, 2021
“We checked that a lot of invalidations were happening because the server perceived the player who had the invalidated shots already dead,” the message read. "Based on that, we have been able to isolate this particular problem and improve this situation significantly." Crytek says last month's update, which introduced some fixes, has seen "a big improvement in success logging problems," as well as an increase in dead businesses thanks to " invalidate fewer fair shots and a fairer and more accurate exchange of hits. " Crytek said it continues to find and fix hit registration issues elsewhere, asking players to "support us."
Some players have noticed how they have noticed an increase in killing trades from the patch, with telling user Jenn_FTW "I've definitely noticed an increase in operations recently. I'm glad to have an explanation, honestly, I'm a fan of this change." Another reddit user he said they have had more trades to kill from the patch than they have had since the first game.
Of course, not everyone is convinced. A Reddit post from a few days ago speaks of an increase in killing trades, but with the warning that happens they are not yet recorded as they are supposed to. Some have even said that the problem has been worse since the patch, although Crytek data does not agree.
Despite the mixed reception, Crytek data shows an improvement. This is good news for a game that is based on both the precise goal and where the shots in the head take you instantly. It’s also coming at a good time for Hunt: Showdown: The new map should arrive anytime this month, the first to be added since the game’s release in 2018.