Teardown is a fantastic moment, a surprisingly clever robbery game framed by an impressive voxel destruction technology. But in all the hours I’ve spent planning caps and tearing down their shattering maps, I’ve never thought the experience could be enhanced by a relentless pursuit of a tireless, fearful, unstoppable Terminator.
Unfortunately, developer Dennis Gustafsson does. And from the look of recent tweets, it looks like I'll never be able to play Teardown.
I know many of you liked the dynamic search I played with a couple of years ago. Well, I’m working on it again for part 2. Get ready for the robots. Sorry for the art of the programmer … pic.twitter.com/MQWFakLiGqJune 21, 2021
Teardown has had pursuers before, mind you. The game's stealth missions often pit you against a heavily armed attack helicopter, which pursues all your movements with spotlights, miniguns and rockets. But these predatory birds can be eluded and distracted, getting rid of the course.
The terrifying thing about this robot is that it just won't stop. You can destroy floors, barricade walls and collapse walkways, and it will still keep coming: your spotlight CRT chief projects a sickening light across the map.
Thank God he is not armed. However.
How to get rid of an annoying stalker pic.twitter.com/B2f6eG3LohJune 24, 2021
Of course, this robot is just a little less horrible than the giant spiders Gustafsson used in the first development videos. Initially developed for a prototype, gamers figured out how to access the game live last year, making Teardown the worst nightmare of an arachnophobe before the developer removed them immediately.
Gustaffson has not correctly announced when or how these “bots” will arrive on Teardown. But they will be fully exposed to lua scripts, ideally, letting it be rescheduled for any purpose it deems appropriate. With Teardown already promoting a healthy mod scene, I’m quietly excited (and very scared) by the possibilities these mechanical pursuers offer.