(embed) https://www.youtube.com/watch?v=LwalDZsWfYA (/ embed)
In early 2016, we first met a “cyberpunk cRPG based on cyber parties” called Copper Dreams. A couple of months after that, he hit $ 40,000 Kickstarter campaign. The project looked very promising, but the launch target estimated by Kickstarter in May 2017 was hopelessly optimistic and, at that moment, fell off our radar. Still, development continued, including a name change in mid-2020 for Mechajammer, and today at the PC Gaming Show we saw how far it has come thanks to the exclusive worldwide release of a new trailer. .
At first glance, Mechajammer bears a fleeting resemblance to the original Fallout games. But Hannah Williams, co-founder of developer Whalenough Studios, said it draws more from the great action / science fiction films of the 1980s, such as Escape From New York, Robocop and The Terminator.
“There’s something wonderfully sandy, dark and hilarious about the way the future is portrayed in these films that really resonates with us,” Williams explained. "These low-tech worlds are both horrible and related, and while Mechjammer is more of a science fiction setting, the world is analog and familiar. We love creating a dense, abstract visual atmosphere in our games and we wanted to channel that. "The lack of CGI used in this kind of science fiction movie. The environments are a dense wall of sweaty, sweaty pixels, and we think it captures the grungy feel of movies like these."
Interestingly, while Mechajammer has a lot in common with "table-rooted CRPGs" like Fallout, Williams said his basic foundation is rather an immersive simulator, "like an isometric God Ex." This approach to game design led Whalenough to try to make the combat more similar to the simulation as well, with actions taking place simultaneously over several turns.
"Because the actions are nuanced over several turns and lose the usual turn-based abstraction, the result is more real-time tactics, but with control of traditional turn-based combat," Williams explained. "You see an enemy appear who takes cover and points a gun at you, but they haven't fired yet, so you can assume they're in the spotlight at the moment. You can choose to dodge behind your own deck and wait, run to a different deck, flow yourself if you think you'll be faster or throw your shield to deflect it. "
"It makes the fight tense and allows for various tactics, such as making a knife thrown sideways (taking turns to reach you) or interrupting someone in the middle of an attack that wouldn't be possible if everyone turned one by one or all at once." .
And if fighting isn’t your thing, Mechajammer also easily supports stealth play with enemy vision cones, audio detection, coverage, and non-lethal eliminations, so avoiding conflict is also a perfectly viable option.
Your ultimate goal in Mechajammer is not to save the world or the people, but simply to survive and escape, which Williams said is another element of the game that is drawn from those 80s action classics.
"In Mechajammer, there are no sub-heroes to save dogs in a well or help people," Williams said. "I like it Snake Plissken, you just want to escape from your own chains and get out of the pit of hell you've been in, even if you leave the city in a worse state than you found it. Despite this, the audacity and satire of these films give them a clearer tone, chandeliers set on cars, hand-to-hand combat with a giant with a club, etc., and we love the contrast that the desolation of the everyday life and the ridiculous camping in the genre ".
Yeah Al that sounds pretty crap to me, Looks like BT aint for me either. Currently, Mechajammer “will be available soon” and will be available on the day Steam. For now, you can learn more at mechajammer.com.