Extension of the resolution: once a taboo subject was pronounced only in the spacious spaces of the video game community. Today they are all there. Nvidia with its Deep Learning Super Sampling (DLSS), AMD with FidelityFX Super Resolution (FSR) and even Epic with Temporary Super Resolution (TSR). Now, Microsoft has its hand in the loyalty pot.
Microsoft has realized that for the next generation of games to excel in graphics fidelity and popularity, people will need the ability to illuminate their 4K TVs with them, without them being locked at low frame rates. . * cough * buy a PC * cough *. As such, users of the Xbox Series X and S consoles will soon be able to test their own high-resolution scaling solution, in the form of software based on machine learning (using Hardware time).
That’s not to say that PC users won’t end up benefiting from the technology somewhere along the line, but as with DirectStorage, they may be the first to get to Xbox.
Microsoft is preparing to fill the Xbox team with minds capable of doing the job. He is looking Senior and leading software engineers specialize in computer graphics and machine learning, so that the dream can come true and of course they can surpass Sony.
"Xbox is taking advantage of machine learning to make traditional rendering algorithms more efficient and provide better alternatives," reads one post. "The Xbox graphics team is looking for an engineer to implement machine learning machine learning algorithms to delight millions of gamers. Work closely with partners to develop software for future machine learning hardware. a big impact on computer graphics and games.
By using the Microsoft DirectML API, which gives your computer access to a true cornucopia of machine learning intelligentsia, you have a good opportunity to make console games excellent at high resolutions. This will manifest itself as a DLSS-esque solution, or perhaps it could end with a complete overhaul of the process, to create something completely new.