Midnight Suns is a Marvel role-playing game from the XCOM team that plays "nothing like XCOM"

Midnight suns is a marvel role-playing game from the xcom team that plays "nothing like xcom"

(embed) https://www.youtube.com/watch?v=Wz8Vw5tOf5M (/ embed)

The next most exciting Marvel game is now Midnight Suns, a tactical role-playing game from the Firaxis team that is behind the alien invasion strategy games XCOM: Enemy Unknown and XCOM 2. It has just been announced at Gamescom and will come out surprisingly soon, in March 2022. And if you’re looking forward to “XCOM but with Marvel Heroes,” designer Jake Solomon says it’ll surprise you.

Marvel’s Midnight Suns was revealed with a movie trailer (included at the top) on Geoff Keighley’s Gamescom show today, but the game won’t be revealed until next week. Yesterday I pitched a 2K rep with questions, some of which were forwarded to Solomon, until a game as similar to Mass Effect 2 as XCOM was formed, with some amazing touches from Stardew Valley. Here's what I learned:

Midnight Suns is not a Marvel skin XCOM, but it is structured like an XCOM game. There is an upgradeable base, called The Abbey, from which you will select missions around the world. Before embarking on one of the turn-based combat missions, you'll choose three heroes from a cast of 12 upcoming Marvel trouble makers. So far, nine of these heroes have been announced: Dr. Strange, Magik, Iron Man, Wolverine, Ghost Rider (Robbie Reyes' version), Blade, Captain America, Nico Minoru and Captain Marvel.

(Image credit: Firaxis)

Beyond that setup, however, Midnight Suns differs from XCOM in a big, fundamental way. For one thing, you are not a commander of the invisible sky. When you choose three heroes to take part in a mission, they join your character, a new customizable Marvel hero named The Hunter. As a hunter, you will be at the center of a story about a team of heroes gathered to defeat Lilith, the divine Mother of Demons. (Besides, she's your mother. Drama!)

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