The sharp feeling surrounding the Destiny 2 subclass, Stasis, has caused Bungie to introduce the planned changes to the crowd control element.
Writing in the latest news This week at Bungie posting on the blog, the developer explained that comments are heard about Stasis absolutely dominating the game's PvP playlists. Instead of waiting for next season to introduce these changes, Bungie will introduce its planned Stasis fixes in a review to be released next Thursday.
"We love how Stasis plays PvE and we want to preserve that experience, but we agree with many members of the PvP community who say that Stasis is too dominant in the Crucible for too low effort or skill," he explained. Kevin Yanes, head of testing.
"Ecstasy and crowd control are key components of the Destiny combat sandbox: they won't go anywhere, so it's up to us to ensure that Stasis works well in all activities, regardless of the level of combat. ; ability ".
Some of the proposed solutions include reducing the duration of all freezes not exceeding just 1.35 seconds, while greatly reducing the damage that frozen players receive from special, heavy weapons. Now, Stasis slow increases weapon pressure instead of reducing accuracy, and Coldsnap Grenades are now a little less icy. The full list of changes is included in the patch notes for TWAB.
Each subclass of Stasis is also being tuned, very drastically the Titan Behemoth, which Bungie points out currently has the highest payout percentage of any subclass in the game. The solution is to reduce some of the high mobility of the subclass, which facilitates the goal of opposing players. Ghosts and Shadebinders will also see some nerves: Bungie aims for the incredibly high use of the former and the "emotional toll of the victim" for the latter.
These changes are not just for nailing Stasis. Bungie expresses that since Forsaken, PvP weapon games have been aligned in favor of the game's "sweet cosmic magical powers." The developer is planning a series of patches to tilt things to a place where the weapon you carry in the crucible is as important as your ability.
The quick change will probably come as a surprise to Destiny players. But don’t expect this to be continuous. Yanes says changing the approach in this way is a "considerable cost to the team" and that mid-season balance revisions are unlikely to become commonplace.