Nvidia DLSS now supports VR, starting with No Man's Sky

Nvidia dlss now supports vr, starting with no man's sky

Nvidia brings Deep Learning Super Sampling (DLSS) to virtual reality. The technology that increases the frame rate has already done wonders in offering a higher frame rate to desktop games and now has its eyes set on the demanding PC VR games.

The first VR games that support DLSS are:

  • No Man & # 39; s Sky
  • Wrench
  • In the radius

Nvidia claims that you can double the performance in No Man's Sky in Ultra graphics settings when using DLSS in VR mode. At Wrench, you’re looking for an 80% increase, while Into The Radius is apparently a much more enjoyable experience with DLSS enabled.

That’s what Nvidia says, anyway.

I can attest to the ability of technology to improve performance with a negligible low impact on visual fidelity on the desktop, at the very least. Assuming the same goes for virtual reality, there really doesn’t seem to be as many reasons to keep DLSS off today, at least not with the latest versions of DLSS 2.0 / 2.1.

If you’re having trouble playing virtual reality games without downloading the default graphics settings and potentially killing the dive a bit, maybe it’s time to check out DLSS. The Nvidia RTX graphics card is pending, of course. This feature does not work with AMD GPUs, but AMD plans an open alternative to FidelityFX Super Resolution.

This can be especially useful if you look at the file The new 120 Hz experimental refresh rate from Oculus Quest 2 via the desktop or the 144Hz refresh rate from Valve Index. Both require a fairly juicy GPU for a nausea-free experience.

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