Master of Magic is a real, really rad 4X, at least if you, like me, are part of his cult. The d evelopers of the new Remake of Master of Magic, The Polish Indian studio MuHa Games, have published the first developer diary get into what they keep and what they change, with respect to the original. Master of Magic was acquired by publisher Slitherine in 2019, and then launched on Steam along with its impressive fan-made expansion in early 2020.
The 4X turn-based 1994 is from the early days of PC strategy, but has a really golden design based on combining a fantastic civilization with a custom wizard. Then the powerful sorcerer managed to conquer this civilization while they themselves try to cast the spell of the domain that will make them, well, the master of magic.
It looks like almost all of this original basic game will be back for the new Master of Magic. The dev diary includes all the factions and wizards from the first game, as well as the two game worlds of Arcanus and Myrror, down to the mana system. “Our design philosophy is to try to recreate MoM’s mechanics and gameplay as faithfully as possible,” Mila Undro, lead writer and message designer Mila Undro, tells the newspaper. It seems that there may be some small, but not large differences in the basic unit statistics.
Major changes occur in the shape of the map (from squares to hexagons) and in improvements in quality of life, such as customizable difficulty settings, information tips, and automatic resolution for tactical combat. There are also, as one would expect from a remake of a 90's game, many improvements to the game's AI. MuHa also intends to add extensive modding tools.