“Our story is political,” says the narrative director of Far Cry 6

“our story is political,” says the narrative director of far cry 6

Far Cry 6 borrows some obvious visual pitfalls on the island of Cuba, particularly cars and architecture, but narrative director Navid Khavari said in an interview last week that the game is not intended to be "a political statement about what is happening in Cuba specifically. " "It's a reasonable position to take, but it was widely interpreted to mean that Far Cry 6 was not political at all, something quite wild to say about a game built around a revolution against the fascist dictator of a Caribbean island. .

It was an understandable reaction, to some extent: Ubisoft has never been particularly good at addressing issues about the political nature of its games. In 2018, for example, Ubisoft CEO Yves Guillemot acknowledged that his games are political, but strive to remain neutral, while editorial vice president Tommy Francois said a year later that Ubisoft makes "mature" video games rather than political ones. Everything is a bit difficult to sort out, and mostly comes from a company that made, say, Ghost Recon Wildlands, a big-budget shooter about inserting an American command team into a sovereign nation for some chaos outside of books.



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