Tired of seeing only Numbani at noon or Necropolis at midnight? It looks like Blizzard may be getting more playful with its maps in Overwatch 2, as the developer unveiled a new lighting technology earlier this week.
Writing in a place rather technical blog entry on the Overwatch site, software engineer Marco Alamia and developers Bruce Wilkie and Fabien Christin went through a new feature that the team uses called "Environmental States." These, in the simplest possible terms, allow all the environmental properties of a map (fog, lighting, shadows, weather effects) in a single entity that can be switched hot between levels.
Today, lighting and environmental effects are combined level by level, carefully crafted to give the look and feel of a specific Overwatch space. But with environmental states, this atmosphere can be connected to a completely different field.
“Let’s take the death rate rhythm of the necropolises,” Christin explained. "You've probably played it on its night stage, which combines the contrast of the cold blue colors of the night with the bright orange of the lighted torches around the buildings."
"But suppose we want to experiment with a different scenario and decide to try the warm colors of the desert of the temple of Anubis. With the new system of Environmental States, all we have to do is get rid of it. "State of the Environment of the Temple of Anubis and Apply It to the Necropolis".
The rest of the blog posts go deep into the technical details of how all this works. It's a developer tool, and many of its uses are much less dramatic (for example, changing the camera's exposure on certain parts of the map). But it seems like a whole world of gameplay has opened up, beyond just seeing what King’s Row looks like during the day.
"Imagine being sent on a mission to Necropolis to restore the connection to an Overwatch satellite link, and while defending against a null sector attack, a sandstorm quickly approaches the location and We can make your mission a little more challenging by adding a new state of sandstorm environment to the top of the Sunny Scenario, which will slowly increase cloud cover and cloud density. 'effect of sand. "
We recently had a full look at the PVP for Overwatch 2, with Blizzard announcing some of it significant changes in format. It seems that the hope is that clashes between 5 and 5 and more capable tanks will lead to more dynamic fights. What could be more dynamic than a storm suddenly popping up on the map?