https://www.youtube.com/watch?v=MhsZ6mK-miI [/ embed]
Phantom Abyss is a first-person roguelike about exploring random temples laden with traps and bottomless chasms. The protagonist who uses the whip is fast and agile, but not particularly violent: his job is to retrieve sacred relics and, from what I can tell, there is no combat in Phantom Abyss. The whip can be used as a kind of hook or to activate switches, but you will not kill bats. Tonally, he is between Spelunky and Indiana Jones, with a touch of Fall Guys in his obstacle course-style progression.
With a good touch, during each race you will be accompanied by ghosts of up to 20 more players, which you can ignore or follow; doing the latter can help you avoid a hidden trap or can lead you to an upgrade otherwise I found it missing. It works like the ghosts of Dark Souls games, you can only chase the ghosts of Phantom Abyss from the beginning of the race until his death.
As expected, the deeper the temple, the better the reward. There are several unlockable whips to get, as well as some travel skills that sound good: you can unlock the double jump, an enlarged Apex Legends-style slide, and a slide jump, among other things. In other words, it's a roguelike, but what differentiates Phantom Abyss, from what I can tell after seeing a broadcast, is that its first-person platform is smoother, think of Titanfall 2 via Mirror's Edge.
Phantom Abyss is in development at the Brisbane-based Team Wiby studio and published by Devolver Digital. That access Early Access next month at some point, where it will stay "at least a year" while the game gets new rooms, traps, whips and areas, as well as other features.