Updated at 21:30 PDT with a comment from Psyonix. You can jump in here.
Season 4 of Rocket League begins this Wednesday, and along with the competitive re-establishment of the rankings and new cosmetics, Psyonix has changed the casual playlists: players will now be penalized if they drop more than one casual game a day.
In the Rocket League subreddit, many players express confusion and disappointment. One of the main publications with positive votes of 12.9 K is titled, "No one asked for it. It's CASUAL for a reason."
"I put family first when it was interrupted during a game (any game). It's how I think you're supposed to be a responsible parent." wrote one player who does not like change. "The casual game in the Rocket League has meant that I haven't had to give up online games completely. Pick them up at any time. I could be free. But what if real life gets to call? Don't worry, just stop playing and play later. "
As this poster indicates, players can leave Rocket League casual games (usually 5 to 7 minutes) as long as they want without penalty, which is increasingly rare in multiplayer games. When a player falls, he is instantly replaced by a bot, who can then be replaced by a new player uprooted from the casual encounter queue. With this change, the occasional playlists are more like the competitive playlists of the Rocket League, where leaving a game without a unanimous vote per team to lose gets a waiting time for a match ( with a consequence-free fall a day, which you don’t get in a competitive game).
For players like the one mentioned above, feeling free to drop at any time is the most important distinction between casual and competitive playlists, so a common criticism is that the change completely defeats the goal of the mode. casual.
"I guess I can't play casual while I'm waiting for a trip, a pizza delivery man coming soon, when I'm waiting for a major call, and so on." said another player. "That's silly."
Others have argued, however, that someone who falls from time to time to react to the real world (a child needs something, pizza arrives, fish falls from the bowl) shouldn’t even notice the rule change. In competition, pairing bans begin at 5 minutes to fall once. If you leave another game within 12 hours, the waiting time is 10 minutes, 20 minutes, 40 minutes, 1 hour, 2 hours, and finally 24 hours. The new casual system doesn't penalize you for the first drop of the day, so a player would have to give up four games in one day to get a 20-minute ban. Presumably, he will spend a good portion of those 20 minutes while this player does what has taken them out of a game for the fourth time in a day.
Players who have been in the habit of quitting and quitting again immediately are more likely to be affected whenever they do not win or dislike the other players in the match, and it seems that this is what they are targeting. Psyonix with this rule. Some players agree with the decision. They don't see casual as a place to run away or leave teammates just because the other team scored a goal. They really want to play, without the pressure of moving up and down a ladder in the rankings. Competitive modes can be stressful, especially if you end up with temperament teammates.
For a small context, Apex Legends and Rainbow Six Siege can’t leave any penalties in their casual modes, while Valorant features a Rocket League-like waiting system. Overwatch slightly penalizes those who occasionally drop out by lowering their “support level” (basically a reputation score), but that doesn’t stop them from mating again immediately.
Comment by Psyonix
We will have a better idea of how much the new rule will really change when it comes into force, which it should be soon. The Rocket League Season 4 update comes out today and the season begins Wednesday morning at 8 a.m. Pacific. Psyonix isn't sweating the negative reactions, and says he thinks players will like the change once they adjust.
“We are very excited to see all the conversation in the Rocket League community about the changes we are making to the Casual Playlists,” a representative said in an email sent to PC Gamer. "The changes were made to address the negative impact of teammates due to the repeated early termination of casual games. We understand that life happens, so we think we should not penalize the first early departure and , then a slow escalation for those who leave repeatedly before matches We will continue to monitor how this change affects the quality of the match and the perspective of the community.
"Once these changes are active, we believe that our players will adjust quickly and the improvement in game quality will shine. We will be thinking about feedback once the changes occur and players have the opportunity to & # 39; Experience the changes for yourself ".
I rarely leave the matches myself, so the change doesn’t really affect me, except that I finally has some Rocket League controversy to talk about. Like our Destiny expert, Tim gets to write about all sorts of things that people are angry about, such as "seasonal artifact resets," whatever the hell they are. Me? Sometimes I get angry with the ball when it bounces in a way I don’t like, but there’s hardly been anything to cheer on Rocket League players in general from the Epic Store and free movement. Thanks for throwing in some spices this week, Psyonix.