To underestimate things substantially, the Destiny 2 players did not react quite well when Bungie unveiled the new transmog system – the "synthesis of armor" in the game's jargon – last month. As described, it looked incredibly confusing and heavy, and seemed designed primarily to channel players to the Eververse store, where they could avoid all the shredding and guffola simply by spending money.
The system is now active and, in some ways, even worse than expected. It’s confusing and annoying, yes, but it also seems like there’s a tough time in how fast you can gain the base armor synthesis resource, which means players have to spend 4-5 hours of solid play. just to earn a reward. it also involves substantial grinding, after which a single piece of old gear (which, of course, has already won previously) can finally be passed on.
The whole process works like this: players must collect 150 pieces of "Synthstrand" earned by killing enemies anywhere in the game, which can then be exchanged for class-specific armor synthesis rewards. Finished rewards award "Synthcord", which can then be converted to "Synthweave", which is used to turn pieces of armor in your collection into a universal armor ornament. . This is what really allows the Guardians to play dress up without worrying about having a hit on their stats.
It's complicated, yes, but the real problem is this: Redditor alonie-homie has discovered that Synthstrand, the resource that underpins the whole process, does not fall based on the number of enemies it kills, but in fact relies entirely on time spent in combat, at a rate of approximately one piece each two minutes. You need 150 pieces to buy a reward, which means it will take 300 minutes (i.e. five hours of mistrust) to collect. But wait!
You're not done yet, because now you have to go complete the reward to get the reward, which could be milk or a major pain in the ass; you won’t know until you’ve spent your Synthstrand to get this. Our intrepid and masochistic editor of Destiny 2, Tim Clark, is currently the proud owner of a Synthstrand reward that consists of having to kill 40 champions on fall-night strike missions. Try not to cry.
Another redditor, 13igB, expanded the math to find that the toughest players will take more than 53 hours to reach Synthweave's seasonal limit of 10 (which is ridiculous in itself) in a single character, or six days and 16 hours for three — One for in each class, which is the most serious way to roll players. To be clear, it’s actually a week of solid playing time and slipping into the Tower doesn’t count.
YouTuber Houndish suggests that all of this is simply unlocking the ability to use visual images of equipment that players have already won or purchased; there is nothing new on the table here.
(embed) https://www.youtube.com/watch?v=gyQDpJ0Mdc0 (/ embed)
Of course, if you prefer to avoid all of this, you can buy Synthweave templates at the Eververse store – a pack of five vouchers for 1,000 silver, which will get you back $ 10 in real money.
I don’t fool Bungie’s efforts to make money and I suspect most Destiny 2 players feel the same way. The real problem here is that the system is so openly designed to drive people to spend money, and not just on visible mechanics, but on hidden systems designed to impede players ’progress. There's even an announcement for Synthweave in the Eververse Store that appears after the introduction.
It appears not only stingy, but cunning, especially when other MMOs offer transmog as a quality of life feature rather than an extension of the gaming economy. Yes, they also charge monthly fees, but what is the season pass if not a slightly more distributed subscription?
And Bungie should know better: in 2017, shortly after the release of Destiny 2, gamers realized they were restricting XP rewards for power machines. Bungie acknowledged that Destiny 2 was actually scaling XP based on activities, and then shut down the system. It remains to be seen if it will do the same with Destiny 2’s transmog system, but I’ll be very surprised if we don’t see some sort of adjustments made in a fairly short order.