Playing tough games is like eating spicy food, says the creator of Spelunky

Playing tough games is like eating spicy food, says the creator of spelunky

Today I tuned in to a design talk by Spelunky creator Derek Yu, who was hoping to learn what went right and wrong during the development of Spelunky 2 over the past few years. And I got it, but I was surprised to find buried in Yu’s talk a tangent about what can make the difficulties of the games so satisfying. The difficulty that games should have and the accessibility that they should have is a perennial issue, and whenever it appears, it is a sign of closing the Twitter session for a few days. But instead of the usual grueling arguments about easy fashions, I found Yu's breakup – which he builds around a spicy food analogy – to be really insightful. It also made me hungry.

For Yu, difficulty is just one element of what he calls "thorny" game design.

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