Priest and Druid hit the axis in the last round of Hearthstone nerves

Priest and druid hit the axis in the last round of hearthstone nerves

In our recent interview with the Hearthstone development team, we talked about what to do with the game turbulent priest the class came out. “We want to make sure the people who play against (Priest) don’t break their hair,” Liv Breeden, lead game designer, told us, which is why a new Hearthstone patch will arrive tomorrow, bringing a new round of nerves for the priest.

If you’re more of a druid lover (good news), there’s also a hit, and there are also some modifications coming to Battlegrounds, as well as some teasing about what to expect from the big upcoming update in this mode. But first, we address these standard nerves, with comments from developers to explain why action was needed:

Apotheosis: Old: gives a minion + 2 / + 3 and Lifesteal. → New: Give a kid + 1 / + 2 and Lifesteal.

(Image credit: Blizzard)

Nowadays, it may seem that you have to eliminate all the minions of the priest because of the threat of Apotheosis. A slight reduction in cushioning should reduce this urgency and make it easier to treat post-apotheosis minions. The other side of this nerve is the Samurai + Apotheosis combo. The punishment for playing minions in this combo is too current, so while we’d like to keep some of that resource-compromising tension, we don’t want the punishment to be a complete cure for the opponent. Reducing the attack here helps to get this combo in a healthier push / pull state.

Renew: Old: (coast 1) → New: (cost 2)

(Image credit: Blizzard)

We decided to change Renew specifically because we believe this change has the biggest impact toward slowing down Priest’s generation chains. At 2 mana, Renew should be a more thoughtful inclusion during deck construction, will not be generated by Wandmaker and needs another mana reduction to reach 0. While Priest's identity is different in future expansions, we wanted to take advantage this opportunity to reign in their card generation and create a better match experience for both players.

Gibberling: Old: (coast 1) → New: (cost 2)


(Image credit: Blizzard)

Today, Gibberling is the cause of many "games" that are not matches, very unequal matches at the beginning of the match and that may have the result decided too soon. We want to reduce the frequency of this occurrence and Gibberling in 2 mana should lead to many more games where opponents can respond to an early board of this small threat.

As always, previous cards will be able to get a full refund of dust for two weeks after the update is released on July 15th.

In terms of upgrade settings and solutions, here's what to expect:

  • The completely updated version of Kurtrus Ashfallen's Battlegrounds Hero Power has been updated to clarify its unique completion (no functional changes).
  • Updated Archdruid Hamuul to Battlegrounds so that your minion types are tied up, don't cool Bob's Tavern with minion types not found in the pool.
  • Dark Moon Awards adjusted to offer better Awards to players in the bottom half of the scoreboard.

This is a relatively small standard upgrade, but a much larger one is on its way to Battlegrounds. Hearthstone chief designer Alec Dawson said on Twitter yesterday that the upcoming 21.2 will be a “big shake-up” for Battlegrounds, with around 35 new minions in the game and a similar number missing. The release date for this patch has not been announced, but Dawson said Blizzard would have more to say about it a few weeks after the release of the patch. United expansion in Stormwind, which will arrive on August 3.

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