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We have been waiting for the Crowfall MMO PvP for a long time. The first time we examined it was in early 2015, just before the $ 1.8 million Kickstarter campaign; most recently was in January 2020, when it announced an investment of about $ 12 million to support its launch later this year.
This release did not occur, although a closed beta was launched in August 2020. Now, the full version is just around the corner: developer ArtCraft Entertainment has announced today that Crowfall will be released on 6 of July.
"Crowfall is ready for the next step in its evolution," getting started, "but let me be very clear. I won't announce today that" we're done "Crowfall or I'll say" done "," ArtCraft founder and creative director J. Todd Coleman dit. "A game like this never ends. You never make an online world. Even the word 'launch' is a bad name, I think, because 'going live' is not the end of the journey, is the beginning ".
"Going live is more like having a baby. It's scary. It's messy. It's painful. Still, it's beautiful for you to breathe life into something new, something that once only existed in your imagination, something that expect it to survive I know it sounds cheesy and dramatic, but Ultima Online (in which Gordon (president of ArtCraft, Gordon Walton) was executive producer) was born in September 1997. Shadowbane (my first MMO, as to creative director) was born in March 2003. Both games are still running. Both have entertained thousands and thousands of people. And the two games continued to evolve, long after our release. "
Unlike most MMOs, in which PvP is locked in an unnatural stasis or becomes an endless series of ass kicks to one side, Crowfall consists of "Campaigns", each of which takes place in a unique map with rules and a defined chronology. You play as an immortal servant of the gods, a crow, who has been sent to these worlds to fight other champions for glory, experience, and any other rare object that you can sweep before the world is destroyed.
"When a campaign is over, take your character, your equipment and the spoils of war from that campaign and move on to the next one. This gives the game a sense of permanence and, at the same time, allows players to arrive late. possibility of being competitive., "the Frequently asked questions about falling crows states. "In addition, we have player-driven" worlds of origin "(Eternal Kingdoms) that are not limited in time. They are like traditional MMO servers. The idea is for players to be able to participate in a series of campaigns throughout the character's life, and use those realms as a cross-campaign intervention zone. "
For now, the closed beta version of Crowfall continues to run and continues to receive applicants. If you want to see what it's all about before you commit, you can sign up here.