In a AMA in the Apex Legends subreddit, Respawn’s “Director-Level Monetization Type” agreed to answer questions about Battle Royale cosmetics. A typical Apex Legends skin costs almost $ 20, which tests the limits of the word "microtransaction." That's why x5hadau asked, "There must be a way to keep the player from feeling cheated when he buys something."
He Respawn's response he began by explaining that "Respawn is the first game" and preventing Apex Legends from feeling like you are paying to win there are some decisions behind it: "That's why legends can be removed and Legend tiles are more easy to unlock Legends (yes, we know this has led us to other challenges we have to solve … math is harder than people think and when your assumptions are wrong it's hard to adjust- les) ".
Respawn also explained that creating cosmetics is more difficult than players expect, both because his team is smaller than those behind many other Battle Royale games ("As much as people believe we can eliminate cosmetics easily because our competition generates content at a high rate, the team is much smaller and spends more time on our skins "), and because of the amount of work behind the scenes. "It's more expensive than you think in terms of number of people and hours, because people don't take into account many tons of back and forth in concept, quality control, ideation, creation, and so on."
The post ended up suggesting different approaches to pricing that could be tested in the future, saying, "We want to try to serve as many players as we can for sure, so we'll try things to learn what works."
When asked why it has been almost a year since the last time new recolors were launched, they replied: "It definitely takes much less to be done, but the problem with this is to develop more recolors directly moving away from the resources of developing new skins. new skin of legend ".
The current budget for the Apex Legends Championship is being boosted by crowdfunding through in-game package sales.