Splitgate, an arena FPS that is basically Halo with portals, has literally become a victim of its own success. After postponing the exit of early access while solving server problems, the developer 1047 Games this weekend tried to explain why the solution is not as simple as buying more servers.
Arriving in August, Splitgate began surpassing 50,000 simultaneous players on Steam, with 100,000 competitors on all platforms. Unfortunately, the servers in the small studio have not finished holding, according to reports, players waited more than 90 minutes to participate in a match.
Arriving at TikTok, server engineer Olly Freeman compared the situation to the opening of a small restaurant, explaining that the team can't "buy more tables" if they don't. there is no one to hire waiters and chefs to feed these extra mouths.
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“The growth rate of our player base is faster than we can increase server capacity,” explains 1047 Games via Twitter. "We are working on a long-term solution to significantly increase server capacity to over 100,000 simultaneous, but that takes time."
In the meantime, 1047 has not created a new one Splitgate State Twitter account to provide regular updates on the game server situation, while the game’s official Discord server should provide real-time information on how long you can wait to enter a game.
Splitgate is currently set to release later this month with three new maps, and hopefully shorter queue times than a feature film.