(embed) https://www.youtube.com/watch?v=CBqDgGlGLlw (/ embed)
Strangeland, the new tip-and-click adventure from Primordia developer Wormwood Studios, tells the story of a distressed amnesiac trapped within the confines of a surreal and nightmare amusement park drowning in evil darkness. It opens abruptly, with a woman jumping to death …not for the first time, warns the crow, but as the story progresses it becomes clear that the real mystery is not what first appears.
I’ve played a few hours at Strangeland, not enough to finish it, but it’s more than enough to get me hooked and the later the better. The narrative is full of allusions and clues of deeper meaning: on the surface it’s a fairly conventional point-and-click, with people to talk to and puzzles to “solve it,” but the story is confusing. . with a darkness that sometimes makes the “game” feel almost incidental.
Despite this impression, developer Mark Yohalem said in a recent paper developer diary that puzzles are a vital aspect of the overall experience. "The unnatural obstacles of the game can be solved by means that express naivete and guilt: memory, pain and metamorphosis are the means that the alien will use to advance, although these methods will be incorporated. to particular tools (a dagger; a bow; a note; etc.) with symbolic significance, "he wrote.
"Most of what the player will learn about Stranger and Strangeland (and the underlying tragedy that is the impetus for this nightmare) is revealed through the puzzles and their solutions. Because puzzles usually have multiple solutions, the player's course through the game will not only reveal but define the strange in subtle ways. "
Puzzles have multiple approaches and results, and as I progressed, I learned that I occasionally made decisions without even realizing that there was an option to be made. I also discovered that actions have consequences and there were certainly moments in Strangeland where I did what I had to do and what I had to do. no feel good afterwards. (Sorry, no spoilers.) Maybe the greatest good will be served and everything will come out in the laundry, it promises a story of identity, loss, doubt and redemption, after all, but I honestly am not entirely confident that is on the cards right now.
Strangeland is a compact experience, which includes about five hours of play on a fairly small map, with multiple options and puzzle solutions that result in different endings, such as Primordia in that sense. It’s a very different kind of experience from Primordia, a more conventional (but still excellent) science fiction story, but if you liked it (or just dig in point-and-click adventures in general), Strangeland is worth it. time. The day is now available Steam i GOG for a 10% discount on the regular $ 15 price until June 1st.