Speedrunning involves trying to figure out the precise logic of a game. Find out where you do checks, how you order operations, find out the cracks in the code. The best speed racers can also have a flowchart to go through any stage, but rarely is this diagram as literal as Styx: Shards of Darkness.
Currently, the Speedrun fest Summer Games Done Quick is underway and developer Heat Signature Tom Francis last night saw a truly bizarre jump in the Tothel Sthel corridor (thank you, RPS). It turns out that the logic of the game for the levels is embedded within its own geometry. Find out how to get there and you can step on their plump goblin footprints.
“The database contains all the information about the objectives of the level and we just go over the buttons and press‘ yes, we’ve done things ’and we go to the next level,” Tohelot explains.
These graphics are probably a quick and dirty way to help test the logic of a level during development, but it does allow the runner to tell the game that he has achieved the goals on a map without doing them. Since the game often reuses maps, the same graph is often repeated at different levels, allowing you to reuse the jump for an entire race.
Getting to these graphics still requires a bit of work, mindfulness, and Tohelot’s co-commentator points out that it’s often faster to do a mission normally. You can catch his complete run over on Twitch, with Quickly made summer games 2021 still live until Sunday, July 11th.