Styx speedrunner uses literal flowcharts in the game to reduce levels

Styx speedrunner uses literal flowcharts in the game to reduce levels

Speedrunning involves trying to figure out the precise logic of a game. Find out where you do checks, how you order operations, find out the cracks in the code. The best speed racers can also have a flowchart to go through any stage, but rarely is this diagram as literal as Styx: Shards of Darkness.

Currently, the Speedrun fest Summer Games Done Quick is underway and developer Heat Signature Tom Francis last night saw a truly bizarre jump in the Tothel Sthel corridor (thank you, RPS). It turns out that the logic of the game for the levels is embedded within its own geometry. Find out how to get there and you can step on their plump goblin footprints.



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