Earlier this year, Rockstar parent company Take-Two Interactive played off the top with versions of Grand Theft Auto 3 and Vice City of reverse engineering. The publisher appears to have gone further over the past week or so, issuing DMCA withdrawal notices for GTA 5 map modifications, such as Vice city review, as well as several popular modifications for previous games in the series.
GTA: Liberty City it was a total conversion that brought the GTA 3 configuration to the Vice City engine and was first released in 2005. It is no longer available on ModDB. Vice Cry, which replaced Vice City textures and models with higher-resolution versions, has also disappeared. So is it GTA: underground, which combined the maps of not only GTA 3, Vice City and San Andreas, but other Rockstar Bully, Manhunt and Manhunt 2 games, and then added gang warfare. So are the modifications that make San Andreas exclusive console ports Stories of the city of freedom i Vice City Stories. And that's not all.
A lighted wire GTAForums has been cataloging the removals as well as pointing it out Rockstar statement on single player modifications, initially created during the round trip of the OpenIV modding tool in 2017, and which many modders have been assuming would protect their work, was quietly updated in 2019. It now notes that it doesn’t even apply to use or import. other IPs (including another Rockstar IP) in the project "or" create new games, stories, missions, or maps. "None of the clauses were in the original version of Rockstar's statement, which has excluded from the Wayback Machine, but it can still be read in our news of the time.
As for what Take-Two has decided to follow these changes now, one of which, it is worth saying again, is 16 years old, currently the Internet is divided between two theories. One, which is because they are seen as competing for hypothetical remastered versions of GTA 3, Vice City and San Andreas. And two, which is connected to the recent ones rumors about GTA 6.