Halo Infinite series veteran and lead writer Joseph Staten has explained the obvious absence of game campaign details in Microsoft's Gamescom showcase, explaining that the team is currently in "standby mode." # 39; stopped ".
Despite the release of a new and colorful cinematic multiplayer and some consoles and fantasy game consoles, the Halo Infinite single player was not introduced during this week's broadcast. Along with the news that the co-op and Forge will not be in the game at launch, there is some concern that Infinite is coming dangerously.
According to Staten it is closer to the Bloc Halo Infinite, this radio silence is due to the development team being in "stop mode", effectively blocking all outside noise to focus on critical bug fixes and ensuring that the game is optimized on a wide range of PC and console hardware.
If you forgive the aviation geek a bit, the whole team is essentially in a "sterile cabin," meaning we're in a critical phase of flight that is Halo Infinite, so it's extremely important to avoid distractions and stay focused only on mission-critical tasks.
"For the campaign, this means devoting every effort to ensuring the open and adventurous experience that everyone will be able to play on December 8, it's fantastic, as it can be. And the demonstrations and trailers of Not only do they need a lot of effort to do it right, they also eliminate error cycles and other stopping tasks. "
Staten does explain that he has been actively playing through the Halo Infinite campaign and, unsurprisingly, says it's "a lot of fun to play." And there are other reasons to be happy: after a weekend of technical testing of the game, I'm convinced that Halo Infinite's multiplayer can be very special. But the December 8 release date closes quickly.