The ALOT (ALOT stands for A Lot Of Textures) modifications made some significant graphical improvements to the original Mass Effect trilogy, and were even used as references when BioWare remastered the Legendary Edition games. Now things are complete and a version of A LOT has been released to make further improvements to remasters.
Why modify the already remastered version? "Although much of the work put into ALOT became obsolete by the LE," says the description of the modification, "many textures are still superior to ALOT even now. These textures were brought to the LE to obtain the best of both worlds ".
There are dozens of textures included for each game, “correcting the most obvious levels of the LE,” which apparently include Liara, Garrus, Tali, Legion, EDI, the sky over the Presidium, text holograms, and more. It also features a rebuilt version of the original ALOT's lighting enhancements, which change pre-rendered shadows and lights "that haven't seen any improvement compared to the OT."
I noticed a spot in Normandy where a low-resolution shadow of Shepard’s hair shone on his face in the legendary incarnation of the first game, but not much more that he seemed to drastically need improvement. However, I may not be the audience for this mod, as I sometimes look at screenshot comparisons and struggle to figure out which one is the best.
He MANY modifications for the original Mass Effect games they’ve also been updated, with hundreds of textures from the legendary edition displaced to replace those that weren’t so pretty.
You will need to use ALOT for Mass Effect Legendary Edition to install it MassEffectModder, but you will first want to install any other modifications you want to use. Say, if you want a FOV solution, access console or hanar commands that look more appealing.