Earlier today, Bethesda director Todd Howard praised the virtues of focusing development on fewer platforms, saying it allows developers to "learn a lot about making (a game) the best it can be for these systems." Of course, he was talking about Starfield, Bethesda’s great sci-fi role-playing game, announced in 2018, but which wasn’t revealed until last week’s Xbox E3 showcase, in which it was also confirmed as the Xbox (and PC) exclusive.
In an independent interview with GameSpot, Pete Hines, Bethesda’s senior vice president of marketing and communications, expressed a very similar sentiment and said reducing the number of platforms a team works on allows for more “streamlined” development.
"Don't worry," How does this box work versus how does this box work? "We don't do it in this box, so we just need it to work as well as possible (and) on a PC. Narrow focus always helps. "
It works both ways: Hines said the same is true Deathloop, Arkane's next Swinging Sixties temporary loop shooter, exclusive to PlayStation 5 and PC: "When we decided to partner with Sony on Deathloop and this game became exclusive to this platform , this development was accelerated because we said: PS5 and PC, that's what we're focusing on. "
At the same time, Hines acknowledged that while it may be an advantage for game creators, it can be a sucker for platform owners. "I totally understand if you're unhappy, angry or whatever. I understand. It's all real feelings and frustrations," he said. "How should you do it? I don't have the craziest idea. I'd never brag about saying, 'That's how you can make it better and feel better.'
“I don’t know how to calm the fears and worries of PlayStation 5 fans, other than say,‘ I’m a PlayStation 5 player too, I’ve played this console and there are games that I’m going to keep playing. But if you want to play Starfield, (they are) PC and Xbox. Sorry. All I can say is apologize. "
Starfield is scheduled to release on November 11, 2022 for PC and Xbox Series X / S, and will be available on Xbox Game Pass on launch day. Below is Hines' full interview with GameSpot.
(embed) https://www.youtube.com/watch?v=ebNlaSEfc5w (/ embed)