The developer tests Unreal Engine 5 with 10 billion dog polygons

The developer tests unreal engine 5 with 10 billion dog polygons

Epic Games gave developers a first taste of the new Unreal Engine with a strong early access release earlier this week. With the well-known new “Nanite” feature of the engine, which boasts the ability to withstand “essentially infinite” detail, an indie decided to see how far this would go with a lot of good guys.

Nanite effectively allows developers to import incredibly high-detail detail models (such as high-resolution photogrammetry captures) with minimal performance impact. To test it out, Ionized Games lead developer Taylor Loper did a quick scan of her dog Ziggy sleeping on a bed, tossed it to the editor, and duplicated it 1.00 times.



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