Epic Games gave developers a first taste of the new Unreal Engine with a strong early access release earlier this week. With the well-known new “Nanite” feature of the engine, which boasts the ability to withstand “essentially infinite” detail, an indie decided to see how far this would go with a lot of good guys.
Nanite effectively allows developers to import incredibly high-detail detail models (such as high-resolution photogrammetry captures) with minimal performance impact. To test it out, Ionized Games lead developer Taylor Loper did a quick scan of her dog Ziggy sleeping on a bed, tossed it to the editor, and duplicated it 1.00 times.
This resulted in 10 billion dog polygons, and arguably the best Unreal project ever.
I was able to upload a frame of 10 million Ziggy polygons to @UnrealEngine. With the # UE5 Nanite meshes, I was able to upload 1,000 instances at 60 fps before I got bored. They are 10 billion polygons and did not even blink. I could have handled so much more than that. pic.twitter.com/IMRnQIjFSxMay 26, 2021
True to Epic's word, Unreal barely sweated making so many poochs. In a follow-up tweet, Loper writes: "This didn't even start running out of my system. Any card in the 10 or newer series will see some amazing improvements. I'll try to run it with a gtx 750 when I get the chance, but I suspect it will work. "
Of course, one of UE5’s concerns is that hyperrealistic scans will only generate more game storage requirements, even Epic’s rather limited integrated demo comes to weigh heavily at 100GB. Loper does seem calmly optimistic, telling a commenter that there was no reason why Unreal titles were intrinsically larger than games built with any other engine.
"This model had 1.5 Gb and the example of the project launched by Epic is ~ 100 gigs. No doubt the games will be bigger, but it is still in development. It could have taken 10 more minutes and have achieved this model at 50-100 MB without real loss of quality. or effort ".
Having proven that Unreal Engine 5 can handle infinitely detailed canines, I have only one question left to ask. When can we expect a disturbing photorealistic sequel to (former PC Gamer contributor) by Xalavier Nelson Jr An airport for foreigners currently run by dogs?