Streum On Studio is the definition of a Eurojank developer, who launches ambitious but wrong games that you find yourself playing despite their flaws. The latest is Necromunda: Hired Gun, a movement shooter set in the Warhammer 40,000 universe that offers you a hook, many augmetic implants and a cyber dog. It was posted with many issues, including performance issues, such as stuttering during map loading and CTDs. I had a defensive mission where the final wave never showed up and a rescue mission where the request to release psychologists didn’t show up, which meant I had to go back to the menu twice.
Anyway, the first patch he’s here, and he’s done a good job. The volume of the voice has increased, so you're more likely to hear what people are saying now (sure many of the NPCs wear convenient masks so their mouths don't have to cheer up, but you should be able to distinguish it from words) and the missing sound effects have been added again. The problem of pointing down a grid that was off from where the weapon was pointing has also been fixed.
"We're still working on solutions that require more time," says Streum On, "such as stuttering, FPS issues, and several other bugs. The game will keep getting better, so stay tuned!" Among the the problems are still being worked on where "Various Solutions to Enemy AI" are found. Hopefully this means people will really react when you shoot them from a distance.
Here is the full patch notes.