Over the last couple of updates, the ghosts of fasmophobia have managed to do more and more disturbing things, from moving around the corners and opening doors to blowing out candles.
The latest update makes supernatural fools even harder to evade, as their speed of movement increases over time if they see you during a hunt and will only leave if they can't find you at your last known location. . This change applies to all ghosts except Revenants. Ghosts will also remember the location where they saw you during the last hunt and will first look for that spot during the next hunt.
Now the ghost can't move during the initial phase of a hunt, so you know when things started. At the same time, the initial phase has been reduced from eight seconds to five.
That's not all: Cabinets, which once offered Fort Knox security levels, are now a little less useful, as ghosts now have the ability to open both doors, at least slightly. A really great addition, but absolutely terrifying, to their skill set allows them to open their doors completely if they hear you talking from inside a closet or locker. But it’s not all bad news for ghost hunting, as the furniture will now block the view between you and the ghosts, with the essential aim of providing you with many more hiding places, even though they are slightly precarious in nature.
The update also involves some more changes in other aspects of the game, as well as a whole host of bug fixes. You can find the full list at Steam. If you are interested in new content and corrections in the future of fasmophobia, you can visit the Kinetic Games audience Trello list.