https://www.youtube.com/watch?v=o1igaMv46SY [/ embed]
The PC edition of FIFA 22 will be based on the current generation of consoles, which will block football fans from the desktop of some of the new generation features, very well presented this year.
This year's iteration on the annual kickabout was unveiled over the weekend, FIFA 22 features what EA calls "HyperMotion", a new animation technology that, according to the official site, uses motion capture and machine learning to generate more credible animations in real time.
It seems like an orderly way to create more likely matches. Too bad you can't experience it on PC. The feature is only available on PlayStation 5, Xbox Series X / S and Stadia, as the PC has a scaled-down version along with older consoles.
This is, of course, the state of affairs for a long time. The audience that plays FIFA every year is not the same as the people who launch rugged computers, and EA has operated the idea that the game should run on much lower platforms.
“When we looked at what generation the PC game was supposed to put in, we looked at our fans and what capabilities they had with the hardware they have,” said executive producer Aaron McHardy Eurogamer last November, regarding the decision to make the same division with FIFA 21.
"We have this information to understand how powerful computers are in the world. When we analyzed it, to run the fifth generation game, our minimum specifications would have been in a place that would have left a lot of people cold who can't play. the game ".
Prior to 2010, the PC versions of FIFA were even further behind their consoles. Still, how Eurogamer he points out again, fans are still not happy with the split, with a Redditor written: "[HyperMotion] is probably just a marketing ploy, but the fact that the PC has the latest generation is unfair."