When Quake was developed, the developer identifiers set a self-imposed limit of 1.4 MB for each .bsp file, meaning no map could exceed the size of a file. single floppy disk. To obtain E2M6, the Dismal Oubliette, up to this size, its designer, John Romero, had to remove an area that was originally its entrance (although later shared it online).
As an earthquake expert stellar waters noticed, the newly released Quake remaster restores this lost entry to its proper place. Now, when you get to the Dismal Oubliette, you’re at the bottom of a wet, winding cave and you have to walk uphill, past the infernal knights and other Quake classics, to get to what was once the beginning of the level.
"Yeah, there used to be a much more interesting start in this area of Quake," Romero rewrote Quake's fifth birthday, "but I had to amputate the boy and cauterize the wound in its current state, the starting point of e2m6. I remember spending many hours trying to do it right, to create the feeling of a chest terrible and cavernous for the player to come out of the real horror of the Oubliette. we had to be strict about it. "