(embed) https://www.youtube.com/watch?v=5Pcvc1z_-N8 (/ embed)
Dropping myself even into a small quarterpipe of real life is enough to scare me. That’s why it’s miraculous that The Ramp developer Paul Schnepf has somehow managed to make planting faces down a wooden cliff completely serene.
Anant a Steam on August 3, The Ramp describes itself as a digital toy: it offers a series of pipes, bowls and ramps for your little skater to sculpt. There are no scores to accumulate or missions to complete, just the simple pleasures of making a first attempt at 540 nosegrab.
I first saw The Ramp last November, when I was watching a little more pastel—And since then, it has earned a place in the new wave of indies that are redefining what skateboarding games can be. In addition to being less ingenious than the other skaters I’ve seen, The Ramp is also unique in that it focuses on vertical skating (doing big aerial tricks with half pipes and bowling) on the regular park or street skating that we see in the games.
“While there are already amazing skateboard games, such as the EEA Skate series or Skater XL and Session, they all focus on the skateboard on the street,” Schnepf told me. "I've always wanted a game that did justice to how green pumping really feels. That's what I want to capture in my game, to give people a chance to experience what it's like. so magical with green skating. "
Previously, Schnepf helped develop similar, small, tidy games Supervol and islanders. The Ramp hopes to echo this vibe with short 15-minute skateboarding sessions for $ 6, or, as Schnepf puts it, the cost of a "medium-sized cinnamon pistachio latte."