https://www.youtube.com/watch?v=pUxI0V3HOLM [/ embed]
Konstantin Koshutin's strategic and strategic action, HighFleet, begins its campaign later this month on Steam.
A wonderfully tactile war simulator, I’ve long had my eyes set on HighFleet’s fiery sky. You have command of a massive, airborne imperial war machine, recruiting and refueling throughout the country and preventing attacks by Nippian rebel forces. Battles unfold as pseudo-strategy matters, attacking directly with your flagship as you deploy smaller boats to fight for yourselves.
What really sells is the presentation. User interface elements are represented by fictional handles and levers, battles that take place on fuzzy analog screens that flicker, shake, and bloom with each missile. Fraser took a look at HighFleet earlier this year, and while he found the game's dense-layer systems could be a bit daunting, this physical and diegetic interface helped bring together all the beautiful mess.
"When you want to drop your ships in a city, for example, you have to throw a lever and you can use the compass, the ruler, the pencil and the eraser to trace the course on the map screen. a bit imposing, but it also demands to be played, and this is a place where the tactile nature of the game really works to its advantage.The sound effects elevate the fantasy of being in command of this fleet of titans. steel ".
HighFleet arrives at Steam on July 27th.